Archives: November 2012

Modern OpenGL 01 - Getting Started in Xcode, Visual C++, and Linux

— Category: Modern OpenGL Series

Welcome to the first of a series of articles about modern OpenGL. All the code will be open source, and downloadable from github:

By the end of this article, you will have a working OpenGL 3.2 project in Visual Studio 2013 on Windows, and Xcode on OSX. The app will have a vertex shader, a fragment shader, and will display a single triangle using a VAO and a VBO. The project will use GLEW to access the OpenGL API, GLFW to handle window creation and input, and GLM for matrix/vector math.

Yes, it is a little bit boring, but just getting a project set up correctly can be difficult, especially for beginners. Once this is out of the way we will get into the more interesting stuff.

Thoughts On Bootstrap

— Category: Web

You may have noticed that I redesigned the site recently. The new design uses Boostrap, mainly to make the site work better on tablets and phones. This post will be about the good and the bad parts of my recent encounter with Bootstrap.

Bootstrap is basically a CSS and JavaScript framework that gives you nice-looking components such as buttons, menus, grid-based layout, etc. One of more interesting parts of Bootstrap is the responsive design functionality, which automatically rearranges and resizes the page to fit nicely on smaller screens, such as phones and tablets.