In this article, we will be consolidating the matrix and camera knowledge from
the previous article into the new tdogl::Camera class, which will be a
first-person shooter type of camera. Then, we will connect the camera to
keyboard and mouse input, so we can move within the 3D scene and look around.
This will involve learning a bit of vector math. We will also learn about
inverting matrices, which was not mentioned in the previous article.
Modern OpenGL 04 - Cameras, Vectors & Input
21 Jan, 2013 — Category: Modern OpenGL Series