What is a “tile-based programming game”? That’s a very good question. I never dreamt of such a thing until I played Manufactoria today. Be warned: if you’re not a programmer you will have great difficulty with this game.
A picture is worth a thousand lines of code, so I’ll show you a screenshot from the game. The following screenshot is an implementation of a bubble sort that operates on a queue of boolean variables.
It’s an absolutely crazy idea for a game, isn’t it? Let me give you a quick overview of it.


